Ang Abdiel
Concept Art
Ang Abdiel
Garcia Discaya.
Hi, I'm
I am a concept artist and illustrator who has experience working as a visual developer and animator for short films. I specialize in the 2D concept workflow, focusing on providing visuals of characters and concepts with rich storytelling.
For as long as I can remember, I've been drawing on every piece of paper I could get my hands on. Starting off with traditional ink, I was obsessed with how etches on paper could convey meaning, emotions, stories through characters. This sentiment would eventually evolve into an appreciation for concept art and animation, mediums that bridge imagination and design, allowing me to turn abstract ideas into tangible worlds that invite others to experience a story’s essence.

Skills:
Adobe Creative Suite (Photoshop, Premiere Pro, After Effects), Unreal Engine, TVPaint, Autodesk Maya, Visual Studio Code, Principles of Design, Microsoft Office (Word, PowerPoint, Excel), ProTools
What's New

“Seek out Whalefall, a haven safe from the machine relics that ravage your ocean home.
In this underwater action-roguelite, upgrade not only yourself, but also your enemies, as you fight by taking control of your mechanical foes and their abilities.”
WHALEFALL is an indie game created for my final year project in university. I worked in a group of 4, where my role was to conceptualize the characters and the environment of the game while providing a consistent visual direction.
Concept Art

Atlanta Magic Con Playmat
Concept Art Intern | Gatherers' Tavern
2025
Adobe Photoshop
An illustration for a play mat product sold at the 2025 Atlanta Magic Con by Gatherers' Tavern. The task was to create a memorable souvenir for the Con that embodies our love for fantasy RPGs and storytelling, with our cute mascot, Cinnamon, amidst it all.




The Iron Heart of Camelot
Research & Development | School project
2024
Adobe Photoshop
This project was done with for a hypothetical live action film in mind, with the final deliverable extrapolated to be a concept art book.
The process for this R&D project involved exploring visual storytelling through experimentation, material studies, and iterative design, while maintaining a strong focus on world-building and functionality.

Robyn
Digital Painting & Character Design | Personal Project
Robyn is an original character I created for me to exercise what I learnt about the concept art pipeline, applying it to a hypothetical live action film project.
2024
Adobe Photoshop

Animation

Resolution
Director | Annecy Film Festival - Paris Lyon Singapour
A film submitted and screened in the Annecy Film Festival 2025.
2025
TVPaint
Animation
Adobe After Effects
Compositing
In this project, we worked in a small team where I served as both creative lead and hands-on contributor, assisting in concept art, storyboarding, animation and compositing to support production needs.
Credits:
Joy ho
Kieran Chan
Erika Poh
Jake Lew Zhi Jie
Team member and Animator
Supporting Animator
Composer/Sound Designer
Sound Designer
Early Concepts
Shots I worked on
From rough to compositing

Dorian
Animator | School Project - Animation Seminar
A film submitted for an animation module. The task was to complete a full animation short based off of Victorian literary legends. Our group's assignment was inspired by "The Picture of Dorian Gray" by Oscar Wilde.
I contributed to this group as a character concept artist, animator, as well as sound designer.
Credits (Core Team):
Jessica Hendrawan Putri
Loo Xin Yuan
Director, Animator, Producer
Supporting Animator, Lead Compositor
2024
TVPaint
Animation
Adobe After Effects
Compositing
ProTools
Sound Design
Early Character Concepts
Shots I worked on
Roughs, Line work and Colors






















































